/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.network.vanilla.message.type.play; import com.flowpowered.math.vector.Vector3i; import org.lanternpowered.server.network.message.Message; public final class MessagePlayOutBlockBreakAnimation implements Message { private final Vector3i position; private final int state; private final int id; /** * Creates a new block break animation message. The id must be unique for * every break animation and the state must be between 0-9 in order to * create/update the animation, and any other value will remove it. * * @param position the position * @param id the id * @param state the state */ public MessagePlayOutBlockBreakAnimation(Vector3i position, int id, int state) { this.position = position; this.state = state; this.id = id; } /** * Gets the position of the block animation. * * @return the position */ public Vector3i getPosition() { return this.position; } /** * Gets the id of the block animation. * * @return the id */ public int getId() { return this.id; } /** * Gets the state of the block animation. * * @return the state */ public int getState() { return this.state; } }