package crazypants.enderio.machine.generator.zombie; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.IIcon; import net.minecraft.world.World; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.MinecraftForgeClient; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.FluidTank; import org.lwjgl.opengl.GL11; import com.enderio.core.client.render.BoundingBox; import com.enderio.core.client.render.CubeRenderer; import com.enderio.core.client.render.RenderUtil; import com.enderio.core.common.util.ForgeDirectionOffsets; import com.enderio.core.common.vecmath.Vector3d; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import crazypants.util.RenderPassHelper; @SideOnly(Side.CLIENT) public class ZombieGeneratorRenderer extends TileEntitySpecialRenderer implements IItemRenderer { private static final String TEXTURE = "enderio:models/ZombieJar.png"; private ModelZombieJar model = new ModelZombieJar(); @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float tick) { World world = te.getWorldObj(); TileZombieGenerator gen = (TileZombieGenerator) te; float f = world.getBlockLightValue(te.xCoord, te.yCoord, te.zCoord); int l = world.getLightBrightnessForSkyBlocks(te.xCoord, te.yCoord, te.zCoord, 0); int l1 = l % 65536; int l2 = l / 65536; Tessellator.instance.setColorOpaque_F(f, f, f); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, l1, l2); GL11.glPushMatrix(); GL11.glTranslatef((float) x, (float) y, (float) z); if (RenderPassHelper.getEntityRenderPass() == 0) { renderModel(gen.facing); } else if (RenderPassHelper.getEntityRenderPass() == 1) { renderFluid(gen); } GL11.glPopMatrix(); } protected void renderFluid(TileZombieGenerator gen) { FluidTank tank = gen.fuelTank; if(tank.getFluidAmount() <= 0) { return; } IIcon icon = tank.getFluid().getFluid().getStillIcon(); if(icon != null) { RenderUtil.bindBlockTexture(); Tessellator tes = Tessellator.instance; tes.startDrawingQuads(); ForgeDirection facingDir = ForgeDirection.values()[gen.facing]; double facingOffset = 0.075; BoundingBox bb = BoundingBox.UNIT_CUBE.scale(0.85, 0.96, 0.85); float fullness = (float) (tank.getFluidAmount()) / (tank.getCapacity()); Vector3d absFac = ForgeDirectionOffsets.absolueOffset(facingDir); double scaleX = absFac.x == 0 ? 0.95 : 1 - facingOffset / 2; double scaleY = 0.85 * fullness; double scaleZ = absFac.z == 0 ? 0.95 : 1 - facingOffset / 2; bb = bb.scale(scaleX, 0.85 * fullness, scaleZ); float ty = -(0.85f - (bb.maxY - bb.minY)) / 2; Vector3d transOffset = ForgeDirectionOffsets.offsetScaled(facingDir, -facingOffset); bb = bb.translate((float) transOffset.x, ty, (float) transOffset.z); int brightness; if(gen.getWorldObj() == null) { brightness = 15 << 20 | 15 << 4; } else { brightness = gen.getWorldObj().getLightBrightnessForSkyBlocks(gen.xCoord, gen.yCoord, gen.zCoord, 0); } tes.setBrightness(brightness); CubeRenderer.render(bb, icon); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDepthMask(false); tes.draw(); GL11.glDepthMask(true); GL11.glPopAttrib(); } } private void renderModel(int facing) { GL11.glPushMatrix(); GL11.glTranslatef(0.5F, 0, 0.5F); GL11.glRotatef(180F, 1F, 0F, 0F); GL11.glScalef(1.2f, 0.9f, 1.2f); ForgeDirection dir = ForgeDirection.getOrientation(facing); if(dir == ForgeDirection.SOUTH) { facing = 0; } else if(dir == ForgeDirection.WEST) { facing = -1; } GL11.glRotatef(facing * -90F, 0F, 1F, 0F); RenderUtil.bindTexture(TEXTURE); model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glTranslatef(-0.5F, 0, -0.5F); GL11.glPopMatrix(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { renderItem(0, 0, 0); } private void renderItem(float x, float y, float z) { GL11.glPushMatrix(); GL11.glTranslatef(x, y, z); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); renderModel(ForgeDirection.SOUTH.ordinal()); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); } }