package cofh.api.energy; /** * An energy storage is the unit of interaction with Energy inventories.<br> * This is not to be implemented on TileEntities. This is for internal use only. * <p> * A reference implementation can be found at {@link EnergyStorage}. * * @author King Lemming * */ public interface IEnergyStorage { /** * Adds energy to the storage. Returns quantity of energy that was accepted. * * @param maxReceive * Maximum amount of energy to be inserted. * @param simulate * If TRUE, the insertion will only be simulated. * @return Amount of energy that was (or would have been, if simulated) accepted by the storage. */ int receiveEnergy(int maxReceive, boolean simulate); /** * Removes energy from the storage. Returns quantity of energy that was removed. * * @param maxExtract * Maximum amount of energy to be extracted. * @param simulate * If TRUE, the extraction will only be simulated. * @return Amount of energy that was (or would have been, if simulated) extracted from the storage. */ int extractEnergy(int maxExtract, boolean simulate); /** * Returns the amount of energy currently stored. */ int getEnergyStored(); /** * Returns the maximum amount of energy that can be stored. */ int getMaxEnergyStored(); }