/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.util; import net.minecraftforge.common.util.ForgeDirection; /** * Nearly all of AE's Tile Entities implement IOrientable. * * and it can be used to manipulate the direction of some machines, most of these orientations are purely visual. * * AE also responds to Block.rotateBlock */ public interface IOrientable { /** * @return true or false, if the tile rotation is meaningful, or even changeable */ boolean canBeRotated(); /** * @return the direction the tile is facing */ ForgeDirection getForward(); /** * @return the direction top of the tile */ ForgeDirection getUp(); /** * Update the orientation * * @param Forward new forward direction * @param Up new upwards direction */ void setOrientation( ForgeDirection Forward, ForgeDirection Up ); }