/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.features; import net.minecraft.entity.player.EntityPlayer; import com.mojang.authlib.GameProfile; /** * Maintains a save specific list of userids and username combinations this greatly simplifies storage internally and * gives a common place to look up and get IDs for the security framework. */ public interface IPlayerRegistry { /** * @param gameProfile user game profile * * @return user id of a username. */ int getID( GameProfile gameProfile ); /** * @param player player * * @return user id of a player entity. */ int getID( EntityPlayer player ); /** * @param playerID to be found player id * * @return PlayerEntity, or null if the player could not be found. */ EntityPlayer findPlayer( int playerID ); }