/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.util; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; /** * Represents a relative coordinate, either relative to another object, or * relative to the origin of a dimension. */ public class WorldCoord { public int x; public int y; public int z; public WorldCoord( TileEntity s ) { this( s.xCoord, s.yCoord, s.zCoord ); } public WorldCoord( int _x, int _y, int _z ) { this.x = _x; this.y = _y; this.z = _z; } public WorldCoord subtract( ForgeDirection direction, int length ) { this.x -= direction.offsetX * length; this.y -= direction.offsetY * length; this.z -= direction.offsetZ * length; return this; } public WorldCoord add( int _x, int _y, int _z ) { this.x += _x; this.y += _y; this.z += _z; return this; } public WorldCoord subtract( int _x, int _y, int _z ) { this.x -= _x; this.y -= _y; this.z -= _z; return this; } public WorldCoord multiple( int _x, int _y, int _z ) { this.x *= _x; this.y *= _y; this.z *= _z; return this; } public WorldCoord divide( int _x, int _y, int _z ) { this.x /= _x; this.y /= _y; this.z /= _z; return this; } /** * Will Return NULL if it's at some diagonal! */ public ForgeDirection directionTo( WorldCoord loc ) { int ox = this.x - loc.x; int oy = this.y - loc.y; int oz = this.z - loc.z; int xlen = Math.abs( ox ); int ylen = Math.abs( oy ); int zlen = Math.abs( oz ); if( loc.isEqual( this.copy().add( ForgeDirection.EAST, xlen ) ) ) { return ForgeDirection.EAST; } if( loc.isEqual( this.copy().add( ForgeDirection.WEST, xlen ) ) ) { return ForgeDirection.WEST; } if( loc.isEqual( this.copy().add( ForgeDirection.NORTH, zlen ) ) ) { return ForgeDirection.NORTH; } if( loc.isEqual( this.copy().add( ForgeDirection.SOUTH, zlen ) ) ) { return ForgeDirection.SOUTH; } if( loc.isEqual( this.copy().add( ForgeDirection.UP, ylen ) ) ) { return ForgeDirection.UP; } if( loc.isEqual( this.copy().add( ForgeDirection.DOWN, ylen ) ) ) { return ForgeDirection.DOWN; } return null; } public boolean isEqual( WorldCoord c ) { return this.x == c.x && this.y == c.y && this.z == c.z; } public WorldCoord add( ForgeDirection direction, int length ) { this.x += direction.offsetX * length; this.y += direction.offsetY * length; this.z += direction.offsetZ * length; return this; } public WorldCoord copy() { return new WorldCoord( this.x, this.y, this.z ); } @Override public int hashCode() { return ( this.y << 24 ) ^ this.x ^ this.z; } @Override public boolean equals( Object obj ) { return obj instanceof WorldCoord && this.isEqual( (WorldCoord) obj ); } @Override public String toString() { return "x=" + this.x + ", y=" + this.y + ", z=" + this.z; } }