/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.networking.crafting; import java.util.concurrent.Future; import net.minecraft.world.World; import com.google.common.collect.ImmutableCollection; import com.google.common.collect.ImmutableSet; import appeng.api.networking.IGrid; import appeng.api.networking.IGridCache; import appeng.api.networking.security.BaseActionSource; import appeng.api.storage.data.IAEItemStack; public interface ICraftingGrid extends IGridCache { /** * @param whatToCraft requested craft * @param world crafting world * @param slot slot index * @param details pattern details * * @return a collection of crafting patterns for the item in question. */ ImmutableCollection<ICraftingPatternDetails> getCraftingFor( IAEItemStack whatToCraft, ICraftingPatternDetails details, int slot, World world ); /** * Begin calculating a crafting job. * * @param world crafting world * @param grid network * @param actionSrc source * @param craftWhat result * @param callback callback * -- optional * * @return a future which will at an undetermined point in the future get you the {@link ICraftingJob} do not wait * on this, your be waiting forever. */ Future<ICraftingJob> beginCraftingJob( World world, IGrid grid, BaseActionSource actionSrc, IAEItemStack craftWhat, ICraftingCallback callback ); /** * Submit the job to the Crafting system for processing. * * @param job - the crafting job from beginCraftingJob * @param requestingMachine - a machine if its being requested via automation, may be null. * @param target - can be null * @param prioritizePower - if cpu is null, this determine if the system should prioritize power, or if it should find the lower * end cpus, automatic processes generally should pick lower end cpus. * @param src - the action source to use when starting the job, this will be used for extracting items, should * usually be the same as the one provided to beginCraftingJob. * * @return null ( if failed ) or an {@link ICraftingLink} other wise, if you send requestingMachine you need to * properly keep track of this and handle the nbt saving and loading of the object as well as the * {@link ICraftingRequester} methods. if you send null, this object should be discarded after verifying the * return state. */ ICraftingLink submitJob( ICraftingJob job, ICraftingRequester requestingMachine, ICraftingCPU target, boolean prioritizePower, BaseActionSource src ); /** * @return list of all the crafting cpus on the grid */ ImmutableSet<ICraftingCPU> getCpus(); /** * @param what to be requested item * * @return true if the item can be requested via a crafting emitter. */ boolean canEmitFor( IAEItemStack what ); /** * is this item being crafted? * * @param aeStackInSlot item being crafted * * @return true if it is being crafting */ boolean isRequesting( IAEItemStack aeStackInSlot ); }