/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.storage.data;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
/**
* An alternate version of FluidStack for AE to keep tabs on things easier, and
* to support larger storage. stackSizes of getFluidStack will be capped.
*
* You may hold on to these if you want, just make sure you let go of them when
* your not using them.
*
* Don't Implement.
*
* Construct with Util.createFluidStack( FluidStack )
*/
public interface IAEFluidStack extends IAEStack<IAEFluidStack>
{
/**
* creates a standard Forge FluidStack for the fluid.
*
* @return new FluidStack
*/
FluidStack getFluidStack();
/**
* Combines two IAEItemStacks via addition.
*
* @param option , to add to the current one.
*/
@Override
void add( IAEFluidStack option );
/**
* create a AE Fluid clone.
*
* @return the copy.
*/
@Override
IAEFluidStack copy();
/**
* quick way to get access to the Forge Fluid Definition.
*
* @return fluid definition
*/
Fluid getFluid();
}