/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.storage.data; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidStack; /** * An alternate version of FluidStack for AE to keep tabs on things easier, and * to support larger storage. stackSizes of getFluidStack will be capped. * * You may hold on to these if you want, just make sure you let go of them when * your not using them. * * Don't Implement. * * Construct with Util.createFluidStack( FluidStack ) */ public interface IAEFluidStack extends IAEStack<IAEFluidStack> { /** * creates a standard Forge FluidStack for the fluid. * * @return new FluidStack */ FluidStack getFluidStack(); /** * Combines two IAEItemStacks via addition. * * @param option , to add to the current one. */ @Override void add( IAEFluidStack option ); /** * create a AE Fluid clone. * * @return the copy. */ @Override IAEFluidStack copy(); /** * quick way to get access to the Forge Fluid Definition. * * @return fluid definition */ Fluid getFluid(); }