/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.networking.crafting; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import appeng.api.implementations.ICraftingPatternItem; import appeng.api.storage.data.IAEItemStack; /** * do not implement provided by {@link ICraftingPatternItem} * * caching this INSTANCE will increase performance of validation and checks. */ public interface ICraftingPatternDetails { /** * @return source item. */ ItemStack getPattern(); /** * @param slotIndex specific slot index * @param itemStack item in slot * @param world crafting world * * @return if an item can be used in the specific slot for this pattern. */ boolean isValidItemForSlot( int slotIndex, ItemStack itemStack, World world ); /** * @return if this pattern is a crafting pattern ( work bench ) */ boolean isCraftable(); /** * @return a list of the inputs, will include nulls. */ IAEItemStack[] getInputs(); /** * @return a list of the inputs, will be clean */ IAEItemStack[] getCondensedInputs(); /** * @return a list of the outputs, will be clean */ IAEItemStack[] getCondensedOutputs(); /** * @return a list of the outputs, will include nulls. */ IAEItemStack[] getOutputs(); /** * @return if this pattern is enabled to support substitutions. */ boolean canSubstitute(); /** * Allow using this INSTANCE of the pattern details to preform the crafting action with performance enhancements. * * @param craftingInv inventory * @param world crafting world * * @return the crafted ( work bench ) item. */ ItemStack getOutput( InventoryCrafting craftingInv, World world ); /** * Get the priority of this pattern * * @return the priority of this pattern */ int getPriority(); /** * Set the priority the of this pattern. * * @param priority priority of pattern */ void setPriority( int priority ); }