/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.parts; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.AxisAlignedBB; import net.minecraftforge.common.util.ForgeDirection; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Used Internally. * * not intended for implementation. */ public interface IFacadePart { /** * used to save the part. */ ItemStack getItemStack(); /** * used to collide, and pick the part * * @param ch collision helper * @param e colliding entity */ void getBoxes( IPartCollisionHelper ch, Entity e ); /** * render the part. * * @param x x pos of part * @param y y pos of part * @param z z pos of part * @param instance render helper * @param renderer renderer * @param fc face container * @param busBounds bounding box * @param renderStilt if to render stilt */ @SideOnly( Side.CLIENT ) void renderStatic( int x, int y, int z, IPartRenderHelper instance, RenderBlocks renderer, IFacadeContainer fc, AxisAlignedBB busBounds, boolean renderStilt ); /** * render the part in inventory. * * @param instance render helper * @param renderer renderer */ @SideOnly( Side.CLIENT ) void renderInventory( IPartRenderHelper instance, RenderBlocks renderer ); /** * @return side the facade is in */ ForgeDirection getSide(); /** * @return the box for the face of the facade */ AxisAlignedBB getPrimaryBox(); Item getItem(); int getItemDamage(); boolean isBC(); void setThinFacades( boolean useThinFacades ); boolean isTransparent(); }