/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.parts; import net.minecraft.item.ItemStack; //@formatter:off /** * This is a pretty basic requirement, once you implement the interface, and createPartFromItemStack * * you must register your bus with the Bus renderer, using AEApi.INSTANCE().partHelper().setItemBusRenderer( this ); * * then simply add these two methods, which tell MC to use the Block Textures, and call AE's Bus Placement Code. * * <pre> * <code> * {@literal @}Override * {@literal @}SideOnly(Side.CLIENT) * public int getSpriteNumber() * { * return 0; * } * * {@literal @}Override * public boolean onItemUse(ItemStack is, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) * { * return AEApi.INSTANCE().partHelper().placeBus( is, x, y, z, side, player, world ); * } * </code> * </pre> */ public interface IPartItem { /** * create a new part INSTANCE, from the item stack. * * @param is item * * @return part from item */ IPart createPartFromItemStack( ItemStack is ); }