/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.parts; import net.minecraftforge.common.util.ForgeDirection; public interface IPartCollisionHelper { /** * add a collision box, expects 0.0 - 16.0 block coords. * * No complaints about the size, I like using pixels :P * * @param minX minimal x collision * @param minY minimal y collision * @param minZ minimal z collision * @param maxX maximal x collision * @param maxY maximal y collision * @param maxZ maximal z collision */ void addBox( double minX, double minY, double minZ, double maxX, double maxY, double maxZ ); /** * @return east in world space. */ ForgeDirection getWorldX(); /** * @return up in world space. */ ForgeDirection getWorldY(); /** * @return forward in world space. */ ForgeDirection getWorldZ(); /** * @return true if this test is to get the BB Collision information. */ boolean isBBCollision(); }