/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.parts;
import net.minecraftforge.common.util.ForgeDirection;
public interface IPartCollisionHelper
{
/**
* add a collision box, expects 0.0 - 16.0 block coords.
*
* No complaints about the size, I like using pixels :P
*
* @param minX minimal x collision
* @param minY minimal y collision
* @param minZ minimal z collision
* @param maxX maximal x collision
* @param maxY maximal y collision
* @param maxZ maximal z collision
*/
void addBox( double minX, double minY, double minZ, double maxX, double maxY, double maxZ );
/**
* @return east in world space.
*/
ForgeDirection getWorldX();
/**
* @return up in world space.
*/
ForgeDirection getWorldY();
/**
* @return forward in world space.
*/
ForgeDirection getWorldZ();
/**
* @return true if this test is to get the BB Collision information.
*/
boolean isBBCollision();
}