package powercrystals.minefactoryreloaded.api.rednet; import powercrystals.minefactoryreloaded.api.rednet.connectivity.IRedNetConnection; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; /** * Defines a Block that can connect to RedNet cables. This must be implemented on your Block class. * <p> * Note that when you implement this, the RedNet network makes several assumptions about your code - * It will not clamp values to 0 <= x <= 15. This means you must be able to accept any possible integer * without crashing, even negatives. It will also assume that calling the onInput(s)Changed() methods * are sufficient, and will not issue block updates. In Single mode, it will call onInputChanged. * <p> * RedNet cables have their subnets indicated to the user by colored bands on the cable. * The color of a given subnet is the same as the wool with metadata equal to the subnet number. * <p> * For reference:<br> * 0:White, 1:Orange, 2:Magenta, 3:LightBlue, 4:Yellow, 5:Lime, 6:Pink, 7:Gray, * 8:LightGray, 9:Cyan, 10:Purple, 11:Blue, 12:Brown, 13:Green, 14:Red, 15:Black */ public interface IRedNetInputNode extends IRedNetConnection { /** * Called when the input values to this block change. Only called if your block is connected in "All" mode. * Do not issue a network value update from inside this method call; it will be ignored. Issue your updates * on the next tick. * * @param world The world this block is in. * @param x This block's X coordinate. * @param y This block's Y coordinate. * @param z This block's Z coordinate. * @param side The side the input values are being changed on. * @param inputValues The new set of input values. This array will be 16 elements long. Do not alter or cache. */ public void onInputsChanged(World world, int x, int y, int z, ForgeDirection side, int[] inputValues); /** * Called when the input value to this block changes. Only called if your block is connected in "Single" mode. * Do not issue a network value update from inside this method call; it will be ignored. Issue your updates * on the next tick. * * @param world The world this block is in. * @param x This block's X coordinate. * @param y This block's Y coordinate. * @param z This block's Z coordinate. * @param side The side the input values are being changed on. * @param inputValue The new input value */ public void onInputChanged(World world, int x, int y, int z, ForgeDirection side, int inputValue); }