/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.storage; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; import appeng.api.networking.security.BaseActionSource; /** * A Registration Record for {@link IExternalStorageRegistry} */ public interface IExternalStorageHandler { /** * if this can handle the provided inventory, return true. ( Generally skipped by AE, and it just calls getInventory * ) * * @param te to be handled tile entity * @param mySrc source * * @return true, if it can get a handler via getInventory */ boolean canHandle( TileEntity te, ForgeDirection d, StorageChannel channel, BaseActionSource mySrc ); /** * if this can handle the given inventory, return the a IMEInventory implementing class for it, if not return null * * please note that if your inventory changes and requires polling, you must use an {@link IMEMonitor} instead of an * {@link IMEInventory} failure to do so will result in invalid item counts and reporting of the inventory. * * @param te to be handled tile entity * @param d direction * @param channel channel * @param src source * * @return The Handler for the inventory */ IMEInventory getInventory( TileEntity te, ForgeDirection d, StorageChannel channel, BaseActionSource src ); }