/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.implementations.items; import net.minecraft.item.ItemStack; import appeng.api.config.AccessRestriction; import appeng.api.networking.energy.IAEPowerStorage; /** * Basically the same as {@link IAEPowerStorage}, but for items. */ public interface IAEItemPowerStorage { /** * Inject amt, power into the device, it will store what it can, and return * the amount unable to be stored. * * @return amount unable to be stored */ double injectAEPower( ItemStack is, double amt ); /** * Attempt to extract power from the device, it will extract what it can and * return it. * * @param amt to be extracted power from device * * @return what it could extract */ double extractAEPower( ItemStack is, double amt ); /** * @return the current maximum power ( this can change :P ) */ double getAEMaxPower( ItemStack is ); /** * @return the current AE Power Level, this may exceed getMEMaxPower() */ double getAECurrentPower( ItemStack is ); /** * Control the power flow by telling what the network can do, either add? or * subtract? or both! * * @return access restriction of network */ AccessRestriction getPowerFlow( ItemStack is ); }