/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.util; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; public interface AEColoredItemDefinition { /** * @return the {@link Block} Implementation if applicable */ Block block( AEColor color ); /** * @return the {@link Item} Implementation if applicable */ Item item( AEColor color ); /** * @return the {@link TileEntity} Class if applicable. */ Class<? extends TileEntity> entity( AEColor color ); /** * @return an {@link ItemStack} with specified quantity of this item. */ ItemStack stack( AEColor color, int stackSize ); /** * @param stackSize - stack size of the result. * * @return an array of all colors. */ ItemStack[] allStacks( int stackSize ); /** * Compare {@link ItemStack} with this * * @param color compared color of item * @param comparableItem compared item * * @return true if the item stack is a matching item. */ boolean sameAs( AEColor color, ItemStack comparableItem ); }