/** * This file is part of the public ComputerCraft API - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2014. This API may be redistributed unmodified and in full only. * For help using the API, and posting your mods, visit the forums at computercraft.info. */ package dan200.computercraft.api.turtle; import dan200.computercraft.api.peripheral.IPeripheral; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; /** * The primary interface for defining an turtle for Turtles. A turtle turtle * can either be a new tool, or a new peripheral. * @see dan200.computercraft.api.ComputerCraftAPI#registerTurtleUpgrade( dan200.computercraft.api.turtle.ITurtleUpgrade ) */ public interface ITurtleUpgrade { /** * Gets a unique numerical identifier representing this type of turtle turtle. * Like Minecraft common and item IDs, you should strive to make this number unique * among all turtle turtle that have been released for ComputerCraft. * The ID must be in the range 64 to 255, as the ID is stored as an 8-bit value, * and 0-64 is reserved for future use by ComputerCraft. The turtle will * fail registration if an already used ID is specified. * @see dan200.computercraft.api.ComputerCraftAPI#registerTurtleUpgrade( dan200.computercraft.api.turtle.ITurtleUpgrade ) */ public int getUpgradeID(); /** * Return a String to describe this type of turtle in turtle item names. * Examples of built-in adjectives are "Wireless", "Mining" and "Crafty". */ public String getUnlocalisedAdjective(); /** * Return whether this turtle adds a tool or a peripheral to the turtle. * Currently, turtle crafting is restricted to one tool & one peripheral per turtle. * @see TurtleUpgradeType for the differences between the two. */ public TurtleUpgradeType getType(); /** * Return an item stack representing the type of item that a turtle must be crafted * with to create a turtle which holds this turtle. * Currently, turtle crafting is restricted to one tool & one peripheral per turtle. */ public ItemStack getCraftingItem(); /** * Will only be called for Peripheral turtle. Creates a peripheral for a turtle * being placed using this turtle. The peripheral created will be stored * for the lifetime of the turtle, will have update() called once-per-tick, and will be * attach'd detach'd and have methods called in the same manner as a Computer peripheral. * * @param turtle Access to the turtle that the peripheral is being created for. * @param side Which side of the turtle (left or right) that the turtle resides on. * @return The newly created peripheral. You may return null if this turtle is a Tool * and this method is not expected to be called. */ public IPeripheral createPeripheral( ITurtleAccess turtle, TurtleSide side ); /** * Will only be called for Tool turtle. Called when turtle.dig() or turtle.attack() is called * by the turtle, and the tool is required to do some work. * @param turtle Access to the turtle that the tool resides on. * @param side Which side of the turtle (left or right) the tool resides on. * @param verb Which action (dig or attack) the turtle is being called on to perform. * @param direction Which world direction the action should be performed in, relative to the turtles * position. This will either be up, down, or the direction the turtle is facing, depending on * whether dig, digUp or digDown was called. * @return Whether the turtle was able to perform the action, and hence whether the turtle.dig() * or turtle.attack() lua method should return true. If true is returned, the tool will perform * a swinging animation. You may return null if this turtle is a Peripheral * and this method is not expected to be called. */ public TurtleCommandResult useTool( ITurtleAccess turtle, TurtleSide side, TurtleVerb verb, int direction ); /** * Called to obtain the IIcon to be used when rendering a turtle peripheral. Needs to be a "common" * type IIcon for now, as there is no way to determine which texture sheet an IIcon is from by the * IIcon itself. * @param turtle Access to the turtle that the peripheral resides on. * @param side Which side of the turtle (left or right) the peripheral resides on. * @return The IIcon that you wish to be used to render your turtle peripheral. */ public IIcon getIcon( ITurtleAccess turtle, TurtleSide side ); /** * TODO: Document me */ public void update( ITurtleAccess turtle, TurtleSide side ); }