/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.util; import java.util.Set; import net.minecraft.nbt.NBTTagCompound; import appeng.api.config.Settings; /** * Used to adjust settings on an object, * * Obtained via {@link IConfigurableObject} */ public interface IConfigManager { /** * get a list of different settings * * @return enum set of settings */ Set<Settings> getSettings(); /** * used to initialize the configuration manager, should be called for all settings. * * @param settingName name of setting * @param defaultValue default value of setting */ void registerSetting( Settings settingName, Enum<?> defaultValue ); /** * Get Value of a particular setting * * @param settingName name of setting * * @return value of setting */ Enum<?> getSetting( Settings settingName ); /** * Change setting * * @param settingName to be changed setting * @param newValue new value for setting * * @return changed setting */ Enum<?> putSetting( Settings settingName, Enum<?> newValue ); /** * write all settings to the NBT Tag so they can be read later. * * @param destination to be written nbt tag */ void writeToNBT( NBTTagCompound destination ); /** * Only works after settings have been registered * * @param src to be read nbt tag */ void readFromNBT( NBTTagCompound src ); }