/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.features; import net.minecraft.item.ItemStack; /** * Registration Records for {@link IGrinderRegistry} */ public interface IGrinderEntry { /** * the current input * * @return input that the grinder will accept. */ ItemStack getInput(); /** * lets you change the grinder recipe by changing its input. * * @param input input item */ void setInput( ItemStack input ); /** * gets the current output * * @return output that the grinder will produce */ ItemStack getOutput(); /** * allows you to change the output. * * @param output output item */ void setOutput( ItemStack output ); /** * gets the current output * * @return output that the grinder will produce */ ItemStack getOptionalOutput(); /** * gets the current output * * @return output that the grinder will produce */ ItemStack getSecondOptionalOutput(); /** * stack, and 0.0-1.0 chance that it will be generated. * * @param output output item * @param chance generation chance */ void setOptionalOutput( ItemStack output, float chance ); /** * 0.0 - 1.0 the chance that the optional output will be generated. * * @return chance of optional output */ float getOptionalChance(); /** * stack, and 0.0-1.0 chance that it will be generated. * * @param output second optional output item * @param chance second optional output chance */ void setSecondOptionalOutput( ItemStack output, float chance ); /** * 0.0 - 1.0 the chance that the optional output will be generated. * * @return second optional output chance */ float getSecondOptionalChance(); /** * Energy cost, in turns. * * @return number of turns it takes to produce the output from the input. */ int getEnergyCost(); /** * Allows you to adjust the number of turns * * @param c number of turns to produce output. */ void setEnergyCost( int c ); }