/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.storage.data;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
/**
* An alternate version of ItemStack for AE to keep tabs on things easier, and to support larger storage. stackSizes of
* getItemStack will be capped.
*
* You may hold on to these if you want, just make sure you let go of them when your not using them.
*
* Don't Implement.
*
* Construct with Util.createItemStack( ItemStack )
*/
public interface IAEItemStack extends IAEStack<IAEItemStack>
{
/**
* creates a standard MC ItemStack for the item.
*
* @return new ItemStack
*/
ItemStack getItemStack();
/**
* is there NBT Data for this item?
*
* @return if there is
*/
boolean hasTagCompound();
/**
* Combines two IAEItemStacks via addition.
*
* @param option to add to the current one.
*/
@Override
void add( IAEItemStack option );
/**
* create a AE Item clone
*
* @return the copy
*/
@Override
IAEItemStack copy();
/**
* quick way to get access to the MC Item Definition.
*
* @return item definition
*/
Item getItem();
/**
* @return the items damage value
*/
int getItemDamage();
/**
* Compare the Ore Dictionary ID for this to another item.
*/
boolean sameOre( IAEItemStack is );
/**
* compare the item/damage/nbt of the stack.
*
* @param otherStack to be compared item
*
* @return true if it is the same type (same item, damage, nbt)
*/
boolean isSameType( IAEItemStack otherStack );
/**
* compare the item/damage/nbt of the stack.
*
* @param stored to be compared item
*
* @return true if it is the same type (same item, damage, nbt)
*/
boolean isSameType( ItemStack stored );
}