/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.storage.data; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; /** * An alternate version of ItemStack for AE to keep tabs on things easier, and to support larger storage. stackSizes of * getItemStack will be capped. * * You may hold on to these if you want, just make sure you let go of them when your not using them. * * Don't Implement. * * Construct with Util.createItemStack( ItemStack ) */ public interface IAEItemStack extends IAEStack<IAEItemStack> { /** * creates a standard MC ItemStack for the item. * * @return new ItemStack */ ItemStack getItemStack(); /** * is there NBT Data for this item? * * @return if there is */ boolean hasTagCompound(); /** * Combines two IAEItemStacks via addition. * * @param option to add to the current one. */ @Override void add( IAEItemStack option ); /** * create a AE Item clone * * @return the copy */ @Override IAEItemStack copy(); /** * quick way to get access to the MC Item Definition. * * @return item definition */ Item getItem(); /** * @return the items damage value */ int getItemDamage(); /** * Compare the Ore Dictionary ID for this to another item. */ boolean sameOre( IAEItemStack is ); /** * compare the item/damage/nbt of the stack. * * @param otherStack to be compared item * * @return true if it is the same type (same item, damage, nbt) */ boolean isSameType( IAEItemStack otherStack ); /** * compare the item/damage/nbt of the stack. * * @param stored to be compared item * * @return true if it is the same type (same item, damage, nbt) */ boolean isSameType( ItemStack stored ); }