/** * This file is part of the public ComputerCraft API - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2014. This API may be redistributed unmodified and in full only. * For help using the API, and posting your mods, visit the forums at computercraft.info. */ package dan200.computercraft.api.turtle; import dan200.computercraft.api.lua.ILuaContext; import dan200.computercraft.api.lua.LuaException; import dan200.computercraft.api.peripheral.IPeripheral; import net.minecraft.inventory.IInventory; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ChunkCoordinates; import net.minecraft.util.Vec3; import net.minecraft.world.World; /** * The interface passed to turtle by turtles, providing methods that they can call. * This should not be implemented by your classes. Do not interact with turtles except via this interface and ITurtleUpgrade. */ public interface ITurtleAccess { /** * Returns the world in which the turtle resides. * @return the world in which the turtle resides. */ public World getWorld(); /** * Returns a vector containing the integer co-ordinates at which the turtle resides. * @return a vector containing the integer co-ordinates at which the turtle resides. */ public ChunkCoordinates getPosition(); /** * TODO: Document me */ public boolean teleportTo( World world, int x, int y, int z ); /** * Returns a vector containing the floating point co-ordinates at which the turtle is rendered. * This will shift when the turtle is moving. * @param f The subframe fraction * @return a vector containing the floating point co-ordinates at which the turtle resides. */ public Vec3 getVisualPosition( float f ); /** * TODO: Document me */ public float getVisualYaw( float f ); /** * Returns the world direction the turtle is currently facing. * @return the world direction the turtle is currently facing. */ public int getDirection(); /** * TODO: Document me */ public void setDirection( int dir ); /** * TODO: Document me */ public int getSelectedSlot(); /** * TODO: Document me */ public void setSelectedSlot( int slot ); /** * TODO: Document me */ public IInventory getInventory(); /** * TODO: Document me */ public boolean isFuelNeeded(); /** * TODO: Document me */ public int getFuelLevel(); /** * TODO: Document me */ public void setFuelLevel( int fuel ); /** * TODO: Document me */ public int getFuelLimit(); /** * Removes some fuel from the turtles fuel supply. Negative numbers can be passed in to INCREASE the fuel level of the turtle. * @return Whether the turtle was able to consume the ammount of fuel specified. Will return false if you supply a number * greater than the current fuel level of the turtle. */ public boolean consumeFuel( int fuel ); /** * TODO: Document me */ public void addFuel( int fuel ); /** * Adds a custom command to the turtles command queue. Unlike peripheral methods, these custom commands will be executed * on the main thread, so are guaranteed to be able to access Minecraft objects safely, and will be queued up * with the turtles standard movement and tool commands. An issued command will return an unique integer, which will * be supplied as a parameter to a "turtle_response" event issued to the turtle after the command has completed. Look at the * lua source code for "rom/apis/turtle" for how to build a lua wrapper around this functionality. * @param command an object which will execute the custom command when its point in the queue is reached * @return the objects the command returned when executed. you should probably return these to the player * unchanged if called from a peripheral method. * @see ITurtleCommand */ public Object[] executeCommand( ILuaContext context, ITurtleCommand command ) throws LuaException, InterruptedException; /** * TODO: Document me */ public void playAnimation( TurtleAnimation animation ); /** * Returns the turtle on the specified side of the turtle, if there is one. * @return the turtle on the specified side of the turtle, if there is one. */ public ITurtleUpgrade getUpgrade( TurtleSide side ); /** * TODO: Document me */ public void setUpgrade( TurtleSide side, ITurtleUpgrade upgrade ); /** * Returns the peripheral created by the upgrade on the specified side of the turtle, if there is one. * @return the peripheral created by the upgrade on the specified side of the turtle, if there is one. */ public IPeripheral getPeripheral( TurtleSide side ); /** * TODO: Document me */ public NBTTagCompound getUpgradeNBTData( TurtleSide side ); /** * TODO: Document me */ public void updateUpgradeNBTData( TurtleSide side ); }