package mekanism.api; import net.minecraft.nbt.NBTTagCompound; /** * Implement this in your TileEntity class if you wish for Mekanism filters to be able to store any of their * information. * @author aidancbrady * */ public interface IFilterAccess { /** * Collects the TileEntity's filter card data into the parameterized NBTTagCompound. * @param nbtTags - the NBTTagCompound of the filter card ItemStack * @return the NBTTagCompound that now contains the TileEntity's filter card data */ public NBTTagCompound getFilterData(NBTTagCompound nbtTags); /** * Retrieves the TileEntity's data contained in the filter card based on the given NBTTagCompopund. * @param nbtTags - the NBTTagCompound of the filter card ItemStack */ public void setFilterData(NBTTagCompound nbtTags); /** * A String name of this TileEntity that will be displayed as the type of data on the filter card. * @return the String name of this TileEntity */ public String getDataType(); }