/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.storage; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import appeng.api.config.FuzzyMode; public interface ICellWorkbenchItem { /** * if this return false, the item will not be treated as a cell, and cannot be inserted into the work bench. * * @param is item * * @return true if the item should be editable in the cell workbench. */ boolean isEditable( ItemStack is ); /** * used to edit the upgrade slots on your cell, should have a capacity of 0-24, you are also responsible for * implementing the valid checks, and any storage/usage of them. * * onInventoryChange will be called when saving is needed. */ IInventory getUpgradesInventory( ItemStack is ); /** * Used to extract, or mirror the contents of the work bench onto the cell. * * - This should have exactly 63 slots, any more, or less might cause issues. * * onInventoryChange will be called when saving is needed. */ IInventory getConfigInventory( ItemStack is ); /** * @return the current fuzzy status. */ FuzzyMode getFuzzyMode( ItemStack is ); /** * sets the setting on the cell. */ void setFuzzyMode( ItemStack is, FuzzyMode fzMode ); }