/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.features; import java.util.List; import net.minecraft.item.ItemStack; /** * Lets you manipulate Grinder Recipes, by adding or editing existing ones. */ public interface IGrinderRegistry { /** * Current list of registered recipes, you can modify this if you want too. * * @return currentlyRegisteredRecipes */ List<IGrinderEntry> getRecipes(); /** * add a new recipe the easy way, in → out, how many turns., duplicates will not be added. * * @param in input * @param out output * @param turns amount of turns to turn the input into the output */ void addRecipe( ItemStack in, ItemStack out, int turns ); /** * add a new recipe with optional outputs, duplicates will not be added. * * @param in input * @param out output * @param optional optional output * @param chance chance to get the optional output within 0.0 - 1.0 * @param turns amount of turns to turn the input into the outputs */ void addRecipe( ItemStack in, ItemStack out, ItemStack optional, float chance, int turns ); /** * add a new recipe with optional outputs, duplicates will not be added. * * @param in input * @param out output * @param optional optional output * @param chance chance to get the optional output within 0.0 - 1.0 * @param optional2 second optional output * @param chance2 chance to get the second optional output within 0.0 - 1.0 * @param turns amount of turns to turn the input into the outputs */ void addRecipe( ItemStack in, ItemStack out, ItemStack optional, float chance, ItemStack optional2, float chance2, int turns ); /** * Searches for a recipe for a given input, and returns it. * * @param input input * * @return identified recipe or null */ IGrinderEntry getRecipeForInput( ItemStack input ); }