package mekanism.generators.client.render; import mekanism.common.util.MekanismUtils; import mekanism.common.util.MekanismUtils.ResourceType; import mekanism.generators.client.model.ModelWindGenerator; import mekanism.generators.common.tile.TileEntityWindGenerator; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; public class RenderWindGenerator extends TileEntitySpecialRenderer<TileEntityWindGenerator> { private ModelWindGenerator model = new ModelWindGenerator(); @Override public void renderTileEntityAt(TileEntityWindGenerator tileEntity, double x, double y, double z, float partialTick, int destroyStage) { GlStateManager.pushMatrix(); GlStateManager.translate((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "WindGenerator.png")); switch(tileEntity.facing.ordinal()) { case 2: GlStateManager.rotate(0, 0.0F, 1.0F, 0.0F); break; case 3: GlStateManager.rotate(180, 0.0F, 1.0F, 0.0F); break; case 4: GlStateManager.rotate(90, 0.0F, 1.0F, 0.0F); break; case 5: GlStateManager.rotate(270, 0.0F, 1.0F, 0.0F); break; } GlStateManager.rotate(180, 0F, 0F, 1F); double angle = tileEntity.angle; if(tileEntity.isActive) { angle = (tileEntity.angle+((tileEntity.getPos().getY()+4F)/TileEntityWindGenerator.SPEED_SCALED)*partialTick)%360; } model.render(0.0625F, angle); GlStateManager.popMatrix(); } }