package mekanism.generators.client.render;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import mekanism.generators.client.model.ModelWindGenerator;
import mekanism.generators.common.tile.TileEntityWindGenerator;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
public class RenderWindGenerator extends TileEntitySpecialRenderer<TileEntityWindGenerator>
{
private ModelWindGenerator model = new ModelWindGenerator();
@Override
public void renderTileEntityAt(TileEntityWindGenerator tileEntity, double x, double y, double z, float partialTick, int destroyStage)
{
GlStateManager.pushMatrix();
GlStateManager.translate((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "WindGenerator.png"));
switch(tileEntity.facing.ordinal())
{
case 2: GlStateManager.rotate(0, 0.0F, 1.0F, 0.0F); break;
case 3: GlStateManager.rotate(180, 0.0F, 1.0F, 0.0F); break;
case 4: GlStateManager.rotate(90, 0.0F, 1.0F, 0.0F); break;
case 5: GlStateManager.rotate(270, 0.0F, 1.0F, 0.0F); break;
}
GlStateManager.rotate(180, 0F, 0F, 1F);
double angle = tileEntity.angle;
if(tileEntity.isActive)
{
angle = (tileEntity.angle+((tileEntity.getPos().getY()+4F)/TileEntityWindGenerator.SPEED_SCALED)*partialTick)%360;
}
model.render(0.0625F, angle);
GlStateManager.popMatrix();
}
}