package li.cil.oc.api.machine; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; /** * This annotation can be used for methods in an {@link li.cil.oc.api.network.Environment} to mark * them for exposure to computers. * <p/> * Any method exposed like this can be enumerated and called from a computer * that can see the node of the environment. * <p/> * Note that methods annotated with this interface must have the following * signature: * <pre> * Object[] f(Context context, Arguments arguments) throws Exception; * </pre> * <p/> * The method may return <tt>null</tt> in case it doesn't wish return anything, * which is functionally equivalent to returning an empty array. * <p/> * To raise an error from your callback, simply throw an exception. The * convention for Lua is to return (null, "reason") for 'soft' errors, i.e. * errors that are no fault of the caller. For example, passing invalid * arguments will generate an exception, requesting information and the lookup * of said information failing should not. * * @see Context * @see li.cil.oc.api.machine.Arguments */ @Retention(RetentionPolicy.RUNTIME) @Target(ElementType.METHOD) public @interface Callback { /** * The name under which to make the callback available. * <p/> * This defaults to the name of the annotated method if left empty. */ String value() default ""; /** * Whether this function may be called directly from the computer's executor * thread instead of from the server thread. * <p/> * You will have to ensure anything your callback does is thread safe when * setting this to <tt>true</tt>. Use this for minor lookups, for example. * This is mainly intended to allow functions to perform faster than when * called 'synchronously' (where the call takes at least one server tick). * <p/> * Keep in mind that the node {@link li.cil.oc.api.network.Network} is <em>not</em> thread safe! * Be sure you know what you're doing if you're working with a node's * network in a direct callback. * <p/> * An exception to that rule is {@link li.cil.oc.api.network.Connector#changeBuffer(double)}, * which is synchronized, so you can consume/produce power in direct calls. */ boolean direct() default false; /** * The maximum number of direct calls that may be performed on this * component in a single <em>tick</em> on a tier two computer. * <p/> * This can be used to throttle call speed. For example, this is used by * graphics cards to limit the amount of net traffic can be generated by * updating the screen they are bound to. * <p/> * You should generally apply a limit if the callback allocates persisting * memory (i.e. memory that isn't freed once the call returns), sends * network messages, or uses any other kind of resource for which it'd be * bad if it were to be used from user programs in an unchecked, unregulated * manner. * <p/> * Note that the limit does <em>not</em> apply when the method is invoked * via a direct call to {@link li.cil.oc.api.network.Component#invoke(String, Context, Object...)} * from the host side. Also, this limit is per-computer, so the method may * be invoked more often than this per tick, if different computers call it. * <p/> * Note that the interpretation of this value changed a bit in OC 1.4. * Before, it was the actual number of calls that could be performed on * the component per tick. Now it's more of a general cost value: for each * direct call a computer makes, <tt>1/limit</tt> is subtracted from the * computer's call budget. This budget may vary between computers, for * example, tier three computers have a higher call budget than tier two * computers. */ int limit() default Integer.MAX_VALUE; /** * A documentation string that is made available to the computers the * component this callback belongs to is connected to. This allows for * ingame documentation of callbacks. * <p/> * You may want to give a short description of what a method does here, but * more importantly you should document the expected parameters and return * type here. * <p/> * <em>Important</em>: the recommended format is either<br/> * <tt>function(arg:type[, optionArg:type]):resultType -- Description.</tt><br/> * or<br/> * <tt>function(arg:type[, optionArg:type]):resultType; Description.</tt><br/> * where the argument list can be of any format (as long as it doesn't contain * further braces), and the return type is optional. These two formats are * recognized by OC's NEI component documentation plugin. If you use a * different format, the doc string will be used as-is. */ String doc() default ""; /** * Whether this callback should work like a getter. * <p/> * Callbacks that are getters do not appear as methods on a component's * proxy. Instead they are accessed as fields, for example in Lua via the * proxy's <tt>__index</tt> metamethod, with its only parameter being the * accessed key. * <p/> * Note: if you wish to have a field that is read/write, that is you need * both a getter and a setter, you have to implement them in the same * method. This a limitation due to callback names being unique. You can * differentiate between contexts by checking the number of arguments. * <p/> * <em>Important</em>: this only works in environments (for components), * it does <em>not</em> work for userdata (<tt>Value</tt> objects). For * userdata, use the <tt>apply</tt> method instead. */ boolean getter() default false; /** * Whether this callback should work like a setter. * <p/> * Callbacks that are setters do not appear as methods on a component's * proxy. Instead they are accessed as fields, for example in Lua via the * proxy's <tt>__newindex</tt> metamethod, with its only two parameters * being the accessed key and the new value. * <p/> * Note: if you wish to have a field that is read/write, that is you need * both a getter and a setter, you have to implement them in the same * method. This a limitation due to callback names being unique. You can * differentiate between contexts by checking the number of arguments. * <p/> * <em>Important</em>: this only works in environments (for components), * it does <em>not</em> work for userdata (<tt>Value</tt> objects). For * userdata, use the <tt>unapply</tt> method instead. */ boolean setter() default false; }