package mekanism.common.inventory.slot;
import mekanism.common.block.states.BlockStateMachine.MachineType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
public class SlotPersonalChest extends Slot
{
public SlotPersonalChest(IInventory inventory, int index, int x, int y)
{
super(inventory, index, x, y);
}
@Override
public boolean canTakeStack(EntityPlayer player)
{
if(inventory.getStackInSlot(getSlotIndex()) == null)
{
return false;
}
return MachineType.get(inventory.getStackInSlot(getSlotIndex())) != MachineType.PERSONAL_CHEST;
}
}