package li.cil.oc.api.prefab;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
/**
* To limit sidedness, I recommend overriding {@link #worksWith(World, BlockPos, EnumFacing)}
* and calling <code>super.worksWith</code> in addition to the side check.
*/
public abstract class DriverSidedTileEntity implements li.cil.oc.api.driver.SidedBlock {
public abstract Class<?> getTileEntityClass();
@Override
public boolean worksWith(final World world, final BlockPos pos, final EnumFacing side) {
final Class<?> filter = getTileEntityClass();
if (filter == null) {
// This can happen if filter classes are deduced by reflection and
// the class in question is not present.
return false;
}
final TileEntity tileEntity = world.getTileEntity(pos);
return tileEntity != null && filter.isAssignableFrom(tileEntity.getClass());
}
}