package li.cil.oc.api.detail; import li.cil.oc.api.network.EnvironmentHost; import li.cil.oc.api.fs.FileSystem; import li.cil.oc.api.fs.Label; import li.cil.oc.api.network.ManagedEnvironment; public interface FileSystemAPI { /** * Creates a new file system based on the location of a class. * <p/> * This can be used to wrap a folder in the assets folder of your mod's JAR. * The actual path is built like this: * <pre>"/assets/" + domain + "/" + root</pre> * <p/> * If the class is located in a JAR file, this will create a read-only file * system based on that JAR file. If the class file is located in the native * file system, this will create a read-only file system first trying from * the actual location of the class file, and failing that by searching the * class path (i.e. it'll look for a path constructed as described above). * <p/> * If the specified path cannot be located, the creation fails and this * returns <tt>null</tt>. * * @param clazz the class whose containing JAR to wrap. * @param domain the domain, usually your mod's ID. * @param root an optional subdirectory. * @return a file system wrapping the specified folder. */ FileSystem fromClass(Class<?> clazz, String domain, String root); /** * Creates a new <em>writable</em> file system in the save folder. * <p/> * This will create a folder, if necessary, and create a writable virtual * file system based in that folder. The actual path is based in a sub- * folder of the save folder. The actual path is built like this: * <pre>"saves/" + WORLD_NAME + "/opencomputers/" + root</pre> * The first part may differ, in particular for servers. * <p/> * Usually the name will be the address of the node used to represent the * file system. * <p/> * Note that by default file systems are "buffered", meaning that any * changes made to them are only saved to disk when the world is saved. This * ensured that the file system contents do not go "out of sync" when the * game crashes, but introduces additional memory overhead, since all files * in the file system have to be kept in memory. * * @param root the name of the file system. * @param capacity the amount of space in bytes to allow being used. * @param buffered whether data should only be written to disk when saving. * @return a file system wrapping the specified folder. */ FileSystem fromSaveDirectory(String root, long capacity, boolean buffered); /** * Creates a new <em>writable</em> file system that resides in memory. * <p/> * Any contents created and written on this file system will be lost when * the node is removed from the network. * <p/> * This is used for computers' <tt>/tmp</tt> mount, for example. * * @param capacity the capacity of the file system. * @return a file system residing in memory. */ FileSystem fromMemory(long capacity); /** * Wrap a file system retrieved via one of the <tt>from???</tt> methods to * make it read-only. * * @param fileSystem the file system to wrap. * @return the specified file system wrapped to be read-only. */ FileSystem asReadOnly(final FileSystem fileSystem); /** * Creates a network node that makes the specified file system available via * the common file system driver. * <p/> * This can be useful for providing some data if you don't wish to implement * your own driver. Which will probably be most of the time. If you need * more control over the node, implement your own, and connect this one to * it. In that case you will have to forward any disk driver messages to the * node, though. * <p/> * The container parameter is used to give the file system some physical * relation to the world, for example this is used by hard drives to send * the disk event notifications to the client that are used to play disk * access sounds. * <p/> * The container may be <tt>null</tt>, if no such context can be provided. * <p/> * The access sound is the name of the sound effect to play when the file * system is accessed, for example by listing a directory or reading from * a file. It may be <tt>null</tt> to create a silent file system. * <p/> * The speed multiplier controls how fast read and write operations on the * file system are. It must be a value in [1,6], and controls the access * speed, with the default being one. * For reference, floppies are using the default, hard drives scale with * their tiers, i.e. a tier one hard drive uses speed two, tier three uses * speed four. * * @param fileSystem the file system to wrap. * @param label the label of the file system. * @param host the tile entity containing the file system. * @param accessSound the name of the sound effect to play when the file * system is accessed. This has to be the fully * qualified resource name, e.g. * <tt>opencomputers:floppy_access</tt>. * @param speed the speed multiplier for this file system. * @return the network node wrapping the file system. */ ManagedEnvironment asManagedEnvironment(FileSystem fileSystem, Label label, EnvironmentHost host, String accessSound, int speed); /** * Creates a network node that makes the specified file system available via * the common file system driver. * <p/> * Creates a file system with the a read-only label and the specified * access sound and file system speed. * * @param fileSystem the file system to wrap. * @param label the read-only label of the file system. * @param host the tile entity containing the file system. * @param accessSound the name of the sound effect to play when the file * system is accessed. This has to be the fully * qualified resource name, e.g. * <tt>opencomputers:floppy_access</tt>. * @param speed the speed multiplier for this file system. * @return the network node wrapping the file system. */ ManagedEnvironment asManagedEnvironment(FileSystem fileSystem, String label, EnvironmentHost host, String accessSound, int speed); /** * @deprecated Don't use this directly, use the wrapper in {@link li.cil.oc.api.FileSystem}. */ @Deprecated ManagedEnvironment asManagedEnvironment(FileSystem fileSystem, Label label, EnvironmentHost host, String accessSound); /** * @deprecated Don't use this directly, use the wrapper in {@link li.cil.oc.api.FileSystem}. */ @Deprecated ManagedEnvironment asManagedEnvironment(FileSystem fileSystem, String label, EnvironmentHost host, String accessSound); /** * @deprecated Don't use this directly, use the wrapper in {@link li.cil.oc.api.FileSystem}. */ @Deprecated ManagedEnvironment asManagedEnvironment(FileSystem fileSystem, Label label); /** * @deprecated Don't use this directly, use the wrapper in {@link li.cil.oc.api.FileSystem}. */ @Deprecated ManagedEnvironment asManagedEnvironment(FileSystem fileSystem, String label); /** * @deprecated Don't use this directly, use the wrapper in {@link li.cil.oc.api.FileSystem}. */ @Deprecated ManagedEnvironment asManagedEnvironment(FileSystem fileSystem); }