package ic2.api.network;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
/**
* Allows an item to receive network events received from the server.
*/
public interface INetworkItemEventListener {
/**
* Called when a network event is received.
*
* @param stack item stack
* @param player player containing the item
* @param event event ID
*/
void onNetworkEvent(ItemStack stack, EntityPlayer player, int event);
}