package ic2.api.network; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; /** * Allows an item to receive network events received from the server. */ public interface INetworkItemEventListener { /** * Called when a network event is received. * * @param stack item stack * @param player player containing the item * @param event event ID */ void onNetworkEvent(ItemStack stack, EntityPlayer player, int event); }