package li.cil.oc.api.detail; import li.cil.oc.api.driver.Block; import li.cil.oc.api.driver.Converter; import li.cil.oc.api.driver.EnvironmentProvider; import li.cil.oc.api.driver.InventoryProvider; import li.cil.oc.api.driver.Item; import li.cil.oc.api.driver.SidedBlock; import li.cil.oc.api.network.EnvironmentHost; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.util.math.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; import java.util.Collection; public interface DriverAPI { /** * Registers a new driver for a block component. * <p/> * Whenever the neighboring blocks of an Adapter block change, it checks if * there exists a driver for the changed block, and if it is configured to * interface that block type connects it to the component network. * <p/> * This must be called in the init phase, <em>not</em> the pre- or post-init * phases. * * @param driver the driver for a block component. * @deprecated Use {@link SidedBlock} instead. */ @Deprecated // TODO Remove in OC 1.7 void add(Block driver); /** * Registers a new side-aware block driver. * <p/> * Whenever the neighboring blocks of an Adapter block change, it checks if * there exists a driver for the changed block, and if it is configured to * interface that block type connects it to the component network. * <p/> * This must be called in the init phase, <em>not</em> the pre- or post-init * phases. * * @param driver the driver to register. */ void add(SidedBlock driver); /** * Registers a new driver for an item component. * <p/> * Item components can inserted into a computers component slots. They have * to specify their type, to determine into which slots they can fit. * <p/> * This must be called in the init phase, <em>not</em> the pre- or post-init * phases. * * @param driver the driver for an item component. */ void add(Item driver); /** * Registers a new type converter. * <p/> * Type converters are used to automatically convert values returned from * callbacks to a "simple" format that can be pushed to any architecture. * <p/> * This must be called in the init phase, <em>not</em> the pre- or post-init * phases. * * @param converter the converter to register. */ void add(Converter converter); /** * Register a new environment provider. * <p/> * Environment providers are used for mapping item stacks to the type of * environment that will be created by the stack, either by it being * placed in the world and acting as a block component, or by being * placed in an component inventory and created by the item's driver. * * @param provider the provider to register. */ void add(EnvironmentProvider provider); /** * Register a new inventory provider. * <p/> * Inventory providers are used for accessing item inventories using * the inventory controller upgrade, for example. * * @param provider the provider to register. */ void add(InventoryProvider provider); /** * Looks up a driver for the block at the specified position in the * specified world. * <p/> * Note that several drivers for a single block can exist. Because of this * block drivers are always encapsulated in a 'compound' driver, which is * what will be returned here. In other words, you should will <em>not</em> * get actual instances of drivers registered via {@link #add(li.cil.oc.api.driver.Block)}. * * @param world the world containing the block. * @param pos the position of the block. * @return a driver for the block, or <tt>null</tt> if there is none. * @deprecated Use {@link #driverFor(World, BlockPos, EnumFacing)}, * passing <tt>null</tt> if the side is to be ignored. */ @Deprecated // TODO Remove in OC 1.7 Block driverFor(World world, BlockPos pos); /** * Looks up a driver for the block at the specified position in the * specified world. * <p/> * Note that several drivers for a single block can exist. Because of this * block drivers are always encapsulated in a 'compound' driver, which is * what will be returned here. In other words, you should will <em>not</em> * get actual instances of drivers registered via {@link #add(li.cil.oc.api.driver.Block)}. * * @param world the world containing the block. * @param pos the position of the block. * @param side the side of the block. * @return a driver for the block, or <tt>null</tt> if there is none. */ SidedBlock driverFor(World world, BlockPos pos, EnumFacing side); /** * Looks up a driver for the specified item stack. * <p/> * Note that unlike for blocks, there can always only be one item driver * per item. If there are multiple ones, the first one that was registered * will be used. * * @param stack the item stack to get a driver for. * @param host the type that will host the environment created by returned driver. * @return a driver for the item, or <tt>null</tt> if there is none. */ Item driverFor(ItemStack stack, Class<? extends EnvironmentHost> host); /** * Looks up a driver for the specified item stack. * <p/> * Note that unlike for blocks, there can always only be one item driver * per item. If there are multiple ones, the first one that was registered * will be used. * <p/> * This is a context-agnostic variant used mostly for "house-keeping" * stuff, such as querying slot types and tier. * * @param stack the item stack to get a driver for. * @return a driver for the item, or <tt>null</tt> if there is none. */ Item driverFor(ItemStack stack); /** * Looks up the environment associated with the specified item stack. * <p/> * This will use the registered {@link EnvironmentProvider}s to find * an environment type for the specified item stack. If none can be * found, returns <tt>null</tt>. * * @param stack the item stack to get the environment type for. * @return the type of environment associated with the stack, or <tt>null</tt>. */ Class<?> environmentFor(ItemStack stack); /** * Get an inventory implementation providing access to an item inventory. * <p/> * This will use the registered {@link InventoryProvider}s to find an * inventory implementation providing access to the specified stack. * If none can be found, returns <tt>null</tt>. * <p/> * Note that the specified <tt>player</tt> may be null, but will usually * be the <em>fake player</em> of the agent making use of this API. * * @param stack the item stack to get the inventory access for. * @param player the player holding the item. May be <tt>null</tt>. * @return the inventory implementation interfacing the stack, or <tt>null</tt>. */ IInventory inventoryFor(ItemStack stack, EntityPlayer player); /** * Get a list of all registered block drivers. * <p/> * This is intended to allow checking for particular drivers using more * customized logic. * <p/> * The returned collection is read-only. * * @return the list of all registered block drivers. */ Collection<Block> blockDrivers(); /** * Get a list of all registered item drivers. * <p/> * This is intended to allow checking for particular drivers using more * customized logic. * <p/> * The returned collection is read-only. * * @return the list of all registered item drivers. */ Collection<Item> itemDrivers(); }