package li.cil.oc.api; import li.cil.oc.api.detail.ItemInfo; import net.minecraft.item.EnumDyeColor; import net.minecraft.item.ItemStack; import java.util.concurrent.Callable; /** * Access to item definitions for all blocks and items provided by * OpenComputers. */ public final class Items { /** * Get a descriptor object for the block or item with the specified name. * <p/> * The names are the same as the ones used in the recipe files. An info * object can be used to retrieve both the block and item instance of the * item, if available. It can also be used to create a new item stack of * the item. * <p/> * Note that these methods should <em>not</em> be called in the pre-init phase, * since the {@link li.cil.oc.api.API#items} may not have been initialized * at that time. Only start calling these methods in the init phase or later. * * @param name the name of the item to get the descriptor for. * @return the descriptor for the item with the specified name, or * <tt>null</tt> if there is no such item. */ public static ItemInfo get(String name) { if (API.items != null) return API.items.get(name); return null; } /** * Get a descriptor object for the block or item represented by the * specified item stack. * * @param stack the stack to get the descriptor for. * @return the descriptor for the specified item stack, or <tt>null</tt> * if the stack is not a valid OpenComputers item or block. */ public static ItemInfo get(ItemStack stack) { if (API.items != null) return API.items.get(stack); return null; } /** * Register a single loot floppy disk. * <p/> * The disk will be listed in the creative tab of OpenComputers. * <p/> * The specified factory callable will be used to generate a new file * system when the loot disk is used as a component. The specified name * will be used as the label for the loot disk, as well as the identifier * to select the corresponding factory method, so choose wisely. * <p/> * To use some directory in your mod JAR as the directory provided by the * loot disk, use {@link FileSystem#fromClass} in your callable. * * @param name the label and identifier to use for the loot disk. * @param color the color of the disk, as a Minecraft color. * @param factory the callable to call for creating file system instances. * @return an item stack representing the registered loot disk, to allow * adding a recipe for your loot disk, for example. */ public static ItemStack registerFloppy(String name, EnumDyeColor color, Callable<li.cil.oc.api.fs.FileSystem> factory) { if (API.items != null) return API.items.registerFloppy(name, color, factory); return null; } /** * Register a single custom EEPROM. * <p/> * The EEPROM will be listed in the creative tab of OpenComputers. * <p/> * The EEPROM will be initialized with the specified code and data byte * arrays. For script code (e.g. a Lua script) use <tt>String.getBytes("UTF-8")</tt>. * You can omit any of the arguments by passing <tt>null</tt>. * * @param name the label of the EEPROM. * @param code the code section of the EEPROM. * @param data the data section of the EEPROM. * @param readonly whether the code section is read-only. * @return an item stack representing the registered EEPROM, to allow * adding a recipe for your custom BIOS, for example. */ public static ItemStack registerEEPROM(String name, byte[] code, byte[] data, boolean readonly) { if (API.items != null) return API.items.registerEEPROM(name, code, data, readonly); return null; } // ----------------------------------------------------------------------- // private Items() { } }