package mekanism.common.inventory.container; import mekanism.common.inventory.slot.SlotEnergy.SlotDischarge; import mekanism.common.inventory.slot.SlotOutput; import mekanism.common.inventory.slot.SlotSpecific; import mekanism.common.item.ItemCraftingFormula; import mekanism.common.tile.TileEntityFormulaicAssemblicator; import mekanism.common.util.ChargeUtils; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class ContainerFormulaicAssemblicator extends Container { private TileEntityFormulaicAssemblicator tileEntity; public ContainerFormulaicAssemblicator(InventoryPlayer inventory, TileEntityFormulaicAssemblicator tentity) { tileEntity = tentity; addSlotToContainer(new SlotDischarge(tentity, 1, 152, 76)); addSlotToContainer(new SlotSpecific(tentity, 2, 6, 26, ItemCraftingFormula.class)); int slotY; for(slotY = 0; slotY < 2; slotY++) { for(int slotX = 0; slotX < 9; slotX++) { addSlotToContainer(new Slot(tentity, slotX + slotY * 9 + 3, 8 + slotX * 18, 98 + slotY * 18)); } } for(slotY = 0; slotY < 3; slotY++) { for(int slotX = 0; slotX < 3; slotX++) { addSlotToContainer(new Slot(tentity, slotX + slotY * 3 + 27, 26 + slotX * 18, 17 + slotY * 18) { @Override public boolean isItemValid(ItemStack stack) { return !tileEntity.autoMode; } @Override public boolean canTakeStack(EntityPlayer player) { return !tileEntity.autoMode; } @SideOnly(Side.CLIENT) public boolean func_111238_b() { return !tileEntity.autoMode; } }); } } for(slotY = 0; slotY < 3; slotY++) { for(int slotX = 0; slotX < 2; slotX++) { addSlotToContainer(new SlotOutput(tentity, slotX + slotY * 2 + 21, 116 + slotX * 18, 17 + slotY * 18)); } } for(slotY = 0; slotY < 3; slotY++) { for(int slotX = 0; slotX < 9; slotX++) { addSlotToContainer(new Slot(inventory, slotX + slotY * 9 + 9, 8 + slotX * 18, 148 + slotY * 18)); } } for(slotY = 0; slotY < 9; slotY++) { addSlotToContainer(new Slot(inventory, slotY, 8 + slotY * 18, 206)); } tileEntity.open(inventory.player); tileEntity.openInventory(inventory.player); } @Override public void onContainerClosed(EntityPlayer entityplayer) { super.onContainerClosed(entityplayer); tileEntity.close(entityplayer); tileEntity.closeInventory(entityplayer); } @Override public boolean canInteractWith(EntityPlayer entityplayer) { return tileEntity.isUseableByPlayer(entityplayer); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slotID) { ItemStack stack = null; Slot currentSlot = (Slot)inventorySlots.get(slotID); if(currentSlot != null && currentSlot.getHasStack()) { ItemStack slotStack = currentSlot.getStack(); stack = slotStack.copy(); if(ChargeUtils.canBeDischarged(slotStack)) { if(slotID != 0) { if(!mergeItemStack(slotStack, 0, 1, false)) { return null; } } else { if(!mergeItemStack(slotStack, 34, inventorySlots.size(), true)) { return null; } } } else if(slotStack.getItem() instanceof ItemCraftingFormula) { if(slotID != 1) { if(!mergeItemStack(slotStack, 1, 2, false)) { return null; } } else { if(!mergeItemStack(slotStack, 34, inventorySlots.size(), true)) { return null; } } } else if(slotID >= 2 && slotID <= 19) { if(!mergeItemStack(slotStack, 34, inventorySlots.size(), true)) { return null; } } else if(tileEntity.formula == null || tileEntity.formula.isIngredient(tileEntity.getWorld(), slotStack)) { if(!mergeItemStack(slotStack, 2, 20, false)) { return null; } } else { if(slotID >= 34 && slotID <= 60) { if(!mergeItemStack(slotStack, 61, inventorySlots.size(), false)) { return null; } } else if(slotID > 60) { if(!mergeItemStack(slotStack, 34, 60, false)) { return null; } } else { if(!mergeItemStack(slotStack, 34, inventorySlots.size(), true)) { return null; } } } if(slotStack.stackSize == 0) { currentSlot.putStack((ItemStack)null); } else { currentSlot.onSlotChanged(); } if(slotStack.stackSize == stack.stackSize) { return null; } currentSlot.onPickupFromSlot(player, slotStack); } return stack; } }