package li.cil.oc.api.manual; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; /** * Allows defining a renderer for a manual tab. * <p/> * Each renderer instance represents the single graphic it is drawing. To * provide different graphics for different tabs you'll need to create * multiple tab renderer instances. * <p/> * * @see li.cil.oc.api.prefab.ItemStackTabIconRenderer * @see li.cil.oc.api.prefab.TextureTabIconRenderer */ public interface TabIconRenderer { /** * Called when icon of a tab should be rendered. * <p/> * This should render something in a 16x16 area. The OpenGL state has been * adjusted so that drawing starts at (0,0,0), and should go to (16,16,0). */ @SideOnly(Side.CLIENT) void render(); }