package mekanism.client.render.ctm;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
public interface ISubmap {
float getYOffset();
float getXOffset();
float getWidth();
float getHeight();
float getInterpolatedU(TextureAtlasSprite sprite, float u);
float getInterpolatedV(TextureAtlasSprite sprite, float v);
float[] toArray();
ISubmap normalize();
ISubmap relativize();
}