package mekanism.client.render.ctm; import net.minecraft.client.renderer.texture.TextureAtlasSprite; public interface ISubmap { float getYOffset(); float getXOffset(); float getWidth(); float getHeight(); float getInterpolatedU(TextureAtlasSprite sprite, float u); float getInterpolatedV(TextureAtlasSprite sprite, float v); float[] toArray(); ISubmap normalize(); ISubmap relativize(); }