package mekanism.client.sound;
import net.minecraft.client.audio.ISound.AttenuationType;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public interface ISoundSource
{
@SideOnly(Side.CLIENT)
public ResourceLocation getSoundLocation();
@SideOnly(Side.CLIENT)
public float getVolume();
@SideOnly(Side.CLIENT)
public float getFrequency();
@SideOnly(Side.CLIENT)
public Vec3d getSoundPosition();
@SideOnly(Side.CLIENT)
public boolean shouldRepeat();
@SideOnly(Side.CLIENT)
public int getRepeatDelay();
@SideOnly(Side.CLIENT)
public AttenuationType getAttenuation();
}