package mekanism.client.render.ctm;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.util.ResourceLocation;
/**
* Callback when textures are stitched
*/
public class TextureSpriteCallback
{
private ResourceLocation location;
private TextureAtlasSprite sprite;
public TextureSpriteCallback(ResourceLocation loc)
{
location = loc;
}
public void stitch(TextureMap map)
{
sprite = map.registerSprite(location);
}
public TextureAtlasSprite getSprite()
{
return sprite;
}
public ResourceLocation getLocation()
{
return location;
}
}