package mekanism.client.render.ctm; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.util.ResourceLocation; /** * Callback when textures are stitched */ public class TextureSpriteCallback { private ResourceLocation location; private TextureAtlasSprite sprite; public TextureSpriteCallback(ResourceLocation loc) { location = loc; } public void stitch(TextureMap map) { sprite = map.registerSprite(location); } public TextureAtlasSprite getSprite() { return sprite; } public ResourceLocation getLocation() { return location; } }