package mekanism.common.block; import java.util.Random; import mekanism.common.Mekanism; import mekanism.common.MekanismItems; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.item.Item; public class BlockSalt extends Block { public BlockSalt() { super(Material.SAND); setCreativeTab(Mekanism.tabMekanism); setHardness(0.5F); setSoundType(SoundType.SAND); } @Override public Item getItemDropped(IBlockState state, Random random, int fortune) { return MekanismItems.Salt; } @Override public int quantityDropped(Random random) { return 4; } }