package mekanism.common.block;
import java.util.Random;
import mekanism.common.Mekanism;
import mekanism.common.MekanismItems;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.Item;
public class BlockSalt extends Block
{
public BlockSalt()
{
super(Material.SAND);
setCreativeTab(Mekanism.tabMekanism);
setHardness(0.5F);
setSoundType(SoundType.SAND);
}
@Override
public Item getItemDropped(IBlockState state, Random random, int fortune)
{
return MekanismItems.Salt;
}
@Override
public int quantityDropped(Random random)
{
return 4;
}
}