package ic2.api.network; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; /** * This is just here for the API functions. * Do not implement by yourself. * * @see NetworkHelper * * @author Aroma1997 * */ public interface INetworkManager { void updateTileEntityField(TileEntity te, String field); void initiateTileEntityEvent(TileEntity te, int event, boolean limitRange); void initiateItemEvent(EntityPlayer player, ItemStack stack, int event, boolean limitRange); void initiateClientTileEntityEvent(TileEntity te, int event); void initiateClientItemEvent(ItemStack stack, int event); }