package mekanism.client.render.tileentity;
import java.util.HashMap;
import mekanism.api.transmitters.TransmissionType;
import mekanism.client.render.MekanismRenderer;
import mekanism.client.render.MekanismRenderer.DisplayInteger;
import mekanism.client.render.MekanismRenderer.Model3D;
import mekanism.common.SideData;
import mekanism.common.base.ISideConfiguration;
import mekanism.common.item.ItemConfigurator;
import mekanism.common.tile.component.TileComponentConfig;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraftforge.fml.client.FMLClientHandler;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderConfigurableMachine<S extends TileEntity & ISideConfiguration> extends TileEntitySpecialRenderer<S>
{
private Minecraft mc = FMLClientHandler.instance().getClient();
private HashMap<EnumFacing, HashMap<TransmissionType, DisplayInteger>> cachedOverlays = new HashMap<EnumFacing, HashMap<TransmissionType, DisplayInteger>>();
public RenderConfigurableMachine()
{
rendererDispatcher = TileEntityRendererDispatcher.instance;
}
@Override
public void renderTileEntityAt(S configurable, double x, double y, double z, float partialTick, int destroyStage)
{
GlStateManager.pushMatrix();
EntityPlayer player = mc.thePlayer;
ItemStack itemStack = player.inventory.getCurrentItem();
RayTraceResult pos = player.rayTrace(8.0D, 1.0F);
if(pos != null && itemStack != null && itemStack.getItem() instanceof ItemConfigurator && ((ItemConfigurator)itemStack.getItem()).getState(itemStack).isConfigurating())
{
BlockPos bp = pos.getBlockPos();
TransmissionType type = ((ItemConfigurator)itemStack.getItem()).getState(itemStack).getTransmission();
if(configurable.getConfig().supports(type))
{
if(bp.equals(configurable.getPos()))
{
SideData data = configurable.getConfig().getOutput(type, pos.sideHit, configurable.getOrientation());
if(data != TileComponentConfig.EMPTY)
{
push();
MekanismRenderer.color(data.color, 0.6F);
bindTexture(MekanismRenderer.getBlocksTexture());
GlStateManager.translate((float)x, (float)y, (float)z);
int display = getOverlayDisplay(pos.sideHit, type).display;
GL11.glCallList(display);
MekanismRenderer.resetColor();
pop();
}
}
}
}
GlStateManager.popMatrix();
}
private void pop()
{
GL11.glPopAttrib();
MekanismRenderer.glowOff();
MekanismRenderer.blendOff();
GlStateManager.popMatrix();
}
private void push()
{
GlStateManager.pushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
MekanismRenderer.glowOn();
MekanismRenderer.blendOn();
}
private DisplayInteger getOverlayDisplay(EnumFacing side, TransmissionType type)
{
if(cachedOverlays.containsKey(side) && cachedOverlays.get(side).containsKey(type))
{
return cachedOverlays.get(side).get(type);
}
Model3D toReturn = new Model3D();
toReturn.baseBlock = Blocks.STONE;
toReturn.setTexture(MekanismRenderer.overlays.get(type));
DisplayInteger display = DisplayInteger.createAndStart();
if(cachedOverlays.containsKey(side))
{
cachedOverlays.get(side).put(type, display);
}
else {
HashMap<TransmissionType, DisplayInteger> map = new HashMap<TransmissionType, DisplayInteger>();
map.put(type, display);
cachedOverlays.put(side, map);
}
switch(side)
{
case DOWN:
{
toReturn.minY = -.01;
toReturn.maxY = -.001;
toReturn.minX = 0;
toReturn.minZ = 0;
toReturn.maxX = 1;
toReturn.maxZ = 1;
break;
}
case UP:
{
toReturn.minY = 1.001;
toReturn.maxY = 1.01;
toReturn.minX = 0;
toReturn.minZ = 0;
toReturn.maxX = 1;
toReturn.maxZ = 1;
break;
}
case NORTH:
{
toReturn.minZ = -.01;
toReturn.maxZ = -.001;
toReturn.minX = 0;
toReturn.minY = 0;
toReturn.maxX = 1;
toReturn.maxY = 1;
break;
}
case SOUTH:
{
toReturn.minZ = 1.001;
toReturn.maxZ = 1.01;
toReturn.minX = 0;
toReturn.minY = 0;
toReturn.maxX = 1;
toReturn.maxY = 1;
break;
}
case WEST:
{
toReturn.minX = -.01;
toReturn.maxX = -.001;
toReturn.minY = 0;
toReturn.minZ = 0;
toReturn.maxY = 1;
toReturn.maxZ = 1;
break;
}
case EAST:
{
toReturn.minX = 1.001;
toReturn.maxX = 1.01;
toReturn.minY = 0;
toReturn.minZ = 0;
toReturn.maxY = 1;
toReturn.maxZ = 1;
break;
}
}
MekanismRenderer.renderObject(toReturn);
display.endList();
return display;
}
}