package li.cil.oc.api.detail; import li.cil.oc.api.nanomachines.BehaviorProvider; import li.cil.oc.api.nanomachines.Controller; import net.minecraft.entity.player.EntityPlayer; public interface NanomachinesAPI { /** * Register a new behavior provider. * <p/> * When a controller is reconfigured it will draw behaviors from all * registered providers and build a new random connection graph to * those behaviors. * * @param provider the provider to add. */ void addProvider(BehaviorProvider provider); /** * Get a list of all currently registered providers. * * @return the list of all currently registered providers. */ Iterable<BehaviorProvider> getProviders(); /** * Check whether a player has a nanomachine controller installed. * * @param player the player to check for. * @return <tt>true</tt> if the player has a controller, <tt>false</tt> otherwise. */ boolean hasController(EntityPlayer player); /** * Get the nanomachine controller of the specified player. * <p/> * If the player has a controller installed, this will initialize the * controller if it has not already been loaded. If the player has no * controller, this will return <tt>null</tt>. * * @param player the player to get the controller for. * @return the controller for the specified player. */ Controller getController(EntityPlayer player); /** * Install a controller for the specified player if it doesn't already * have one. * <p/> * This will also initialize the controller if it has not already been * initialized. * * @param player the player to install a nanomachine controller for. * @return the controller for the specified player. */ Controller installController(EntityPlayer player); /** * Uninstall a controller from the specified player if it has one. * <p/> * This will disable all active behaviors before disposing the controller. * * @param player the player to uninstall a nanomachine controller from. */ void uninstallController(EntityPlayer player); }