/** * This API provides interfaces and factory methods for the OpenComputers mod. * <p/> * There are several parts to this API: * <dl> * <dt>The {@link li.cil.oc.api.Driver} API</dt> * <dd> * This API is used to provide glue code to the mod that allows it to interact * with foreign objects. You need a driver if you wish to connect some object * to the internal {@link li.cil.oc.api.network.Network}, for example because * you wish to interact with other blocks / components of the mod. The most * typical scenario for this will be adding a new object that user programs * should be able to interact with: a {@link li.cil.oc.api.network.Component}. * <p/> * Note that for tile entities you implement yourself, you will not have to * provide a driver, as long as you implement the necessary interface: * {@link li.cil.oc.api.network.Environment} and call {@link li.cil.oc.api.Network#joinOrCreateNetwork(net.minecraft.tileentity.TileEntity)} * in the first <tt>updateEntity()</tt> call. For items that should be installed * in a computer you will always have to provide a driver. * </dd> * <dt>The {@link li.cil.oc.api.FileSystem} API</dt> * <dd> * This API provides facilities that make it easier to create file systems that * can be interacted with from user programs via the file system driver that * comes with the mod. * </dd> * <dt>The {@link li.cil.oc.api.Network} API</dt> * <dd> * This API provides interfaces that allow interacting with the internal network * and creating nodes, components and power connectors for said network. If you * implement <tt>Environment</tt> in your tile entity or provide a * {@link li.cil.oc.api.network.ManagedEnvironment} via a driver you'll want to * create a node. This API provides factory methods for creating it. * </dd> * </dl> */ @net.minecraftforge.fml.common.API( owner = API.ID_OWNER, provides = "OpenComputersAPI|Core", apiVersion = API.VERSION) package li.cil.oc.api;