package mekanism.client.render.tileentity; import mekanism.common.tile.TileEntityPersonalChest; import mekanism.common.util.MekanismUtils; import mekanism.common.util.MekanismUtils.ResourceType; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderPersonalChest extends TileEntitySpecialRenderer<TileEntityPersonalChest> { private ModelChest model = new ModelChest(); @Override public void renderTileEntityAt(TileEntityPersonalChest tileEntity, double x, double y, double z, float partialTick, int destroyStage) { GlStateManager.pushMatrix(); GlStateManager.translate((float)x, (float)y + 1.0F, (float)z); GlStateManager.rotate(90, 0.0F, 1.0F, 0.0F); bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "PersonalChest.png")); switch(tileEntity.facing.ordinal()) { case 2: GlStateManager.rotate(270, 0.0F, 1.0F, 0.0F); GlStateManager.translate(1.0F, 0.0F, 0.0F); break; case 3: GlStateManager.rotate(90, 0.0F, 1.0F, 0.0F); GlStateManager.translate(0.0F, 0.0F, -1.0F); break; case 4: GlStateManager.rotate(0, 0.0F, 1.0F, 0.0F); break; case 5: GlStateManager.rotate(180, 0.0F, 1.0F, 0.0F); GlStateManager.translate(1.0F, 0.0F, -1.0F); break; } float lidangle = tileEntity.prevLidAngle + (tileEntity.lidAngle - tileEntity.prevLidAngle) * partialTick; lidangle = 1.0F - lidangle; lidangle = 1.0F - lidangle * lidangle * lidangle; model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F); GlStateManager.rotate(180F, 0.0F, 0.0F, 1.0F); model.renderAll(); GlStateManager.popMatrix(); } }