package com.hearthsim.test.minion;
import com.hearthsim.card.Card;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.basic.minion.GurubashiBerserker;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.minion.MinionMock;
import com.hearthsim.exception.HSException;
import com.hearthsim.model.BoardModel;
import com.hearthsim.model.PlayerModel;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
public class TestGurubashiBerserker {
private HearthTreeNode board;
private PlayerModel currentPlayer;
private static final byte mana = 2;
private static final byte attack0 = 5;
private static final byte health0 = 3;
@Before
public void setup() throws HSException {
board = new HearthTreeNode(new BoardModel());
currentPlayer = board.data_.getCurrentPlayer();
Minion minion1_0 = new MinionMock("" + 0, mana, attack0, health0, attack0, health0, health0);
board.data_.placeMinion(PlayerSide.WAITING_PLAYER, minion1_0);
Minion fb = new GurubashiBerserker();
currentPlayer.placeCardHand(fb);
currentPlayer.setMana((byte) 7);
}
@Test
public void testBuffsAfterAttackingEnemyMinion() throws HSException {
Card theCard = currentPlayer.getHand().get(0);
HearthTreeNode ret = theCard.useOn(PlayerSide.CURRENT_PLAYER, CharacterIndex.HERO, board);
assertEquals(board, ret);
Minion berserker = currentPlayer.getCharacter(CharacterIndex.MINION_1);
berserker.hasAttacked(false);
ret = berserker.attack(PlayerSide.WAITING_PLAYER, CharacterIndex.MINION_1, board);
assertEquals(board, ret);
assertEquals(berserker.getHealth(), 7 - attack0);
assertEquals(berserker.getTotalAttack(), 5);
}
@Test
public void testDivineShieldPreventsBuff() throws HSException {
Card theCard = currentPlayer.getHand().get(0);
HearthTreeNode ret = theCard.useOn(PlayerSide.CURRENT_PLAYER, CharacterIndex.HERO, board);
assertEquals(board, ret);
Minion berserker = currentPlayer.getCharacter(CharacterIndex.MINION_1);
berserker.hasAttacked(false);
berserker.setDivineShield(true);
ret = berserker.attack(PlayerSide.WAITING_PLAYER, CharacterIndex.MINION_1, board);
assertEquals(board, ret);
assertEquals(berserker.getHealth(), 7);
assertEquals(berserker.getTotalAttack(), 2);
assertFalse(berserker.getDivineShield());
}
}