package com.hearthsim.card.classic.minion.rare; import com.hearthsim.card.CharacterIndex; import com.hearthsim.card.minion.Minion; import com.hearthsim.exception.HSException; import com.hearthsim.model.PlayerModel; import com.hearthsim.model.PlayerSide; import com.hearthsim.util.tree.HearthTreeNode; public class Demolisher extends Minion { public Demolisher() { super(); } @Override public HearthTreeNode startTurn(PlayerSide thisMinionPlayerIndex, HearthTreeNode boardModel) throws HSException { HearthTreeNode toRet = boardModel; if (thisMinionPlayerIndex == PlayerSide.CURRENT_PLAYER) { PlayerModel waitingPlayer = toRet.data_.modelForSide(PlayerSide.WAITING_PLAYER); Minion targetMinion = toRet.data_.modelForSide(PlayerSide.WAITING_PLAYER).getCharacter(CharacterIndex.fromInteger((int)(Math.random()*(waitingPlayer.getNumMinions() + 1)))); toRet = targetMinion.takeDamageAndNotify((byte) 2, PlayerSide.CURRENT_PLAYER, PlayerSide.WAITING_PLAYER, toRet, false, false); } return super.startTurn(thisMinionPlayerIndex, toRet); } }