package com.hearthsim.card.classic.spell.common;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.spellcard.SpellDamage;
import com.hearthsim.card.spellcard.SpellDamageTargetableCard;
import com.hearthsim.event.effect.EffectCharacterDamageSpell;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class IceLance extends SpellDamageTargetableCard {
public IceLance() {
super();
}
/**
* <b>Freeze</b> a character. If it was already <b>Frozen</b>, deal $4 damage instead.
*/
@Override
public EffectCharacterDamageSpell<SpellDamage> getTargetableEffect() {
if (this.effect == null) {
this.effect = new EffectCharacterDamageSpell<SpellDamage>(damage_) {
@Override
public HearthTreeNode applyEffect(PlayerSide targetSide, CharacterIndex targetCharacterIndex, HearthTreeNode boardState) {
HearthTreeNode toRet = boardState;
Minion targetCharacter = boardState.data_.getCharacter(targetSide, targetCharacterIndex);
if (targetCharacter.getFrozen()) {
toRet = super.applyEffect(targetSide, targetCharacterIndex, boardState);
} else {
targetCharacter.setFrozen(true);
}
return toRet;
}
};
}
return this.effect;
}
}