package com.hearthsim.card.minion.heroes; import com.hearthsim.card.minion.Hero; import com.hearthsim.card.minion.Minion; import com.hearthsim.model.BoardModel; import com.hearthsim.model.PlayerSide; import com.hearthsim.util.tree.HearthTreeNode; public class Warrior extends Hero { @Override public boolean canBeUsedOn(PlayerSide playerSide, Minion minion, BoardModel boardModel) { return playerSide == PlayerSide.CURRENT_PLAYER && minion instanceof Hero; } /** * Use the hero ability on a given target * * Warrior: +2 armor * * * * @param targetPlayerSide * @param boardState * @return */ @Override public HearthTreeNode useHeroAbility_core( PlayerSide targetPlayerSide, Minion targetMinion, HearthTreeNode boardState) { if (targetMinion.isHero() && targetPlayerSide == PlayerSide.CURRENT_PLAYER) { this.hasBeenUsed = true; boardState.data_.getCurrentPlayer().subtractMana(HERO_ABILITY_COST); ((Hero)targetMinion).setArmor((byte)(((Hero)targetMinion).getArmor() + 2)); return boardState; } else { return null; } } }