package com.hearthsim.card.minion.heroes;
import com.hearthsim.card.minion.Hero;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.model.BoardModel;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class Warrior extends Hero {
@Override
public boolean canBeUsedOn(PlayerSide playerSide, Minion minion, BoardModel boardModel) {
return playerSide == PlayerSide.CURRENT_PLAYER && minion instanceof Hero;
}
/**
* Use the hero ability on a given target
*
* Warrior: +2 armor
*
*
*
* @param targetPlayerSide
* @param boardState
* @return
*/
@Override
public HearthTreeNode useHeroAbility_core(
PlayerSide targetPlayerSide,
Minion targetMinion,
HearthTreeNode boardState) {
if (targetMinion.isHero() && targetPlayerSide == PlayerSide.CURRENT_PLAYER) {
this.hasBeenUsed = true;
boardState.data_.getCurrentPlayer().subtractMana(HERO_ABILITY_COST);
((Hero)targetMinion).setArmor((byte)(((Hero)targetMinion).getArmor() + 2));
return boardState;
} else {
return null;
}
}
}