package com.hearthsim.card.minion.heroes;
import com.hearthsim.card.minion.Hero;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.model.BoardModel;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class Priest extends Hero {
@Override
public boolean canBeUsedOn(PlayerSide playerSide, Minion minion, BoardModel boardModel) {
return super.canBeUsedOn(playerSide, minion, boardModel) && minion.getTotalHealth() < minion.getTotalMaxHealth();
}
/**
* Use the hero ability on a given target
*
* Priest: Heals a target for 2
*
*
*
* @param targetPlayerSide
* @param boardState
* @return
*/
@Override
public HearthTreeNode useHeroAbility_core(
PlayerSide targetPlayerSide,
Minion targetMinion,
HearthTreeNode boardState) {
HearthTreeNode toRet = boardState;
this.hasBeenUsed = true;
toRet.data_.getCurrentPlayer().subtractMana(HERO_ABILITY_COST);
toRet = targetMinion.takeHealAndNotify((byte) 2, targetPlayerSide, toRet);
return toRet;
}
}