package com.hearthsim.card.minion.heroes; import com.hearthsim.card.minion.Hero; import com.hearthsim.card.minion.Minion; import com.hearthsim.model.BoardModel; import com.hearthsim.model.PlayerSide; import com.hearthsim.util.tree.HearthTreeNode; public class Priest extends Hero { @Override public boolean canBeUsedOn(PlayerSide playerSide, Minion minion, BoardModel boardModel) { return super.canBeUsedOn(playerSide, minion, boardModel) && minion.getTotalHealth() < minion.getTotalMaxHealth(); } /** * Use the hero ability on a given target * * Priest: Heals a target for 2 * * * * @param targetPlayerSide * @param boardState * @return */ @Override public HearthTreeNode useHeroAbility_core( PlayerSide targetPlayerSide, Minion targetMinion, HearthTreeNode boardState) { HearthTreeNode toRet = boardState; this.hasBeenUsed = true; toRet.data_.getCurrentPlayer().subtractMana(HERO_ABILITY_COST); toRet = targetMinion.takeHealAndNotify((byte) 2, targetPlayerSide, toRet); return toRet; } }