package com.hearthsim.event.effect;
import com.hearthsim.card.Card;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class EffectCharacterHeal<T extends Card> implements EffectCharacter<T> {
private final byte amount;
public EffectCharacterHeal(int amount) {
this.amount = (byte) amount;
}
@Override
public HearthTreeNode applyEffect(PlayerSide targetSide, CharacterIndex targetCharacterIndex, HearthTreeNode boardState) {
Minion targetMinion = boardState.data_.modelForSide(targetSide).getCharacter(targetCharacterIndex);
return targetMinion.takeHealAndNotify(this.amount, targetSide, boardState);
}
}