package com.hearthsim.card.minion;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public interface MinionHealedInterface {
/**
* Called whenever another character (including the hero) is healed
*
* @param thisMinionPlayerSide
* @param healedMinionPlayerSide
* @param healedMinion The healed minion
* @param boardState The BoardState before this card has performed its action. It will be manipulated and returned.
*/
public HearthTreeNode minionHealedEvent(PlayerSide thisMinionPlayerSide, PlayerSide healedMinionPlayerSide, Minion healedMinion, HearthTreeNode boardState);
}